Self-study|IT|Int|Lesson 9: VR and AR

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Match the questions to the answers


💡Today you’re going to learn about three types of reality: virtual reality (VR), augmented reality (AR) and mixed reality (MR), and have a look at the latest advancements in this industry.

Ready? Let’s get started!

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At the end of this lesson, you will be able to:

  • define and compare VR, AR and MR;
  • talk about their current and future trends;
  • express your opinion about these trends.

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Match the types of reality to the pictures


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Look at the types of reality and speculate about their differences. Write your answer in the text area below.

  • Virtual reality
  • Augmented reality
  • Mixed reality

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Complete the text about the types of reality with the missing words

Before reading the text, study the following words and their definitions:

Glossary

  • to interact — to communicate with or react to
  • to transport — to move someone or something from one place to another
  • to construct — to build something
  • dedicated — designed to be used for one particular purpose
  • to overlay — to cover something with a layer of something
  • versatile — able to change easily from one activity to another or able to be used for many different purposes
  • a beacon — a device that sends a signal or information
  • to merge — to combine or join together
  • to overlap — to partly cover something with a layer of something else



Scan the text you have completed and mark the sentences as True or False

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Label the types of reality


* Merged reality = mixed reality


Read and do the task. Use some of the phrases from the lists below

Your task

Explain the difference between VR, AR and MR using the information in the picture above and the text you read earlier.

Points to cover:

  • Explain what VR, AR and MR are and how they work.
  • Compare and contrast them.

Useful language

1. interact 3. construct 5. overlay 7. beacon 9. overlap
2. transport 4. dedicated 6. versatile 8. merge 10. anchor

Comparing and contrasting

  • The most obvious/important/apparent similarity/difference between … and … is …
  • …, whereas/while …
  • Both … and …
  • In contrast, …

Use the voice recorder.

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Listen about the current and future trends of VR, AR, MR and classify them into two categories

Alongside AI and automation, virtual reality and augmented reality have been touted for several years now as technologies likely to have a profoundly transformative effect on the way we live and work, and they are increasingly being adopted in both entertainment and industry.

The Snapchat and Instagram filters we use, for example, bunny ears and cat whiskers on selfies, are a very consumer-facing application of AI tech combined with AR.

Another example of AR is AR apps that have altered the way consumers look for their items and shop online. For instance, IKEA has launched an AR app that allows users to scan the room and see furniture in 3D in that same room. They can position the furniture and change its color, which allows users to engage with furniture like never before.

For more scientific use cases, there’s Google’s machine learning-enabled microscope to look forward to, which will be able to highlight tissue which it suspects could be a cancerous tumor growth as a pathologist is looking at samples through the viewfinder.

In addition, both technologies have obvious use cases in education. Virtual environments allow students to practice anything from construction to flight to surgery without the risks associated with real-world training. For example, Walmart used 17,000 Oculus Go headsets to train its employees in skills ranging from compliance to customer service.

Experts predict the AR/VR industry to reach more than $25 billion by 2025— and the growth will continue steadily. Brands like Sony Pictures, Netflix, Travel Nevada, CVS, and more, have all invested in 360° VR and AR experiences to incorporate immersive marketing. They’ll use immersive formats as part of their performance marketing since immersive ads perform better than flat ads.

Two of the most significant trends in new vehicles will be voice assistants and in-car AR. Powered by machine learning, Nvidia’s Drive AR platform uses a dashboard-mounted display overlaying graphics on camera footage from around the car, pointing out everything from hazards to historic landmarks along the way. Audi, Mercedes-Benz, Tesla, Toyota, and Volvo have all signed to work with the technology.



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Think over the questions and write your opinion in the text area below.

  • What industries can VR, AR or MR be used in?
  • Can you provide any examples of VR, AR or MR in our daily life?

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Listen to the audio again and complete the answers to the questions

Before listening to the recording, study the following words and their definitions:

Glossary

  • to tout — to advertise, talk about, or praise something or someone repeatedly
  • consumer-facing — an adjective used to describe a hardware or software product, technology, or anything that the customer of a business deals with directly
  • to alter — to change
  • compliance — the act of obeying an order, rule, or request
  • a viewfinder — the part of a camera that you look through to see what it is that you are taking a photograph of
  • immersive — seeming to surround the audience, player, etc. so that they feel completely involved in something
  • a hazard — something that is dangerous and likely to cause damage


Alongside AI and automation, virtual reality and augmented reality have been touted for several years now as technologies likely to have a profoundly transformative effect on the way we live and work, and they are increasingly being adopted in both entertainment and industry.

The Snapchat and Instagram filters we use, for example, bunny ears and cat whiskers on selfies, are a very consumer-facing application of AI tech combined with AR.

Another example of AR is AR apps that have altered the way consumers look for their items and shop online. For instance, IKEA has launched an AR app that allows users to scan the room and see furniture in 3D in that same room. They can position the furniture and change its color, which allows users to engage with furniture like never before.

For more scientific use cases, there’s Google’s machine learning-enabled microscope to look forward to, which will be able to highlight tissue which it suspects could be a cancerous tumor growth as a pathologist is looking at samples through the viewfinder.

In addition, both technologies have obvious use cases in education. Virtual environments allow students to practice anything from construction to flight to surgery without the risks associated with real-world training. For example, Walmart used 17,000 Oculus Go headsets to train its employees in skills ranging from compliance to customer service.

Experts predict the AR/VR industry to reach more than $25 billion by 2025— and the growth will continue steadily. Brands like Sony Pictures, Netflix, Travel Nevada, CVS, and more, have all invested in 360° VR and AR experiences to incorporate immersive marketing. They’ll use immersive formats as part of their performance marketing since immersive ads perform better than flat ads.

Two of the most significant trends in new vehicles will be voice assistants and in-car AR. Powered by machine learning, Nvidia’s Drive AR platform uses a dashboard-mounted display overlaying graphics on camera footage from around the car, pointing out everything from hazards to historic landmarks along the way. Audi, Mercedes-Benz, Tesla, Toyota, and Volvo have all signed to work with the technology.


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Match the words to their definitions


Read and do the task

Your task

Imagine that you’ve come back from 🔗VR Days Europe, which is a 3-day conference and exhibition on virtual, augmented and mixed reality content, creativity and innovation. Your boss is asking you to hold a meeting and explain to your coworkers what you have learnt about VR and AR trends. Keep in mind that some of your coworkers are not familiar with the concepts of VR and AR, so you should be ready to explain complex ideas using simple language.

When preparing your speech, follow the steps below:

1. Talk about some present and future trends and provide a few examples.

2. Talk about VR and AR application in your country or company, if any.

3. Explain how your work can improve or deteriorate with the application of VR and AR.

4. Express your personal opinion about the trends.

5. Use the words and useful language in your speech.

1. virtual reality
2. augmented reality
3. mixed reality
4. interact
5. transport
6. construct
7. dedicated
8. overlay
9. versatile
10. beacon
11. merge
12. anchor
13. overlap
14. tout
15. consumer
16. alter
17. viewfinder
18. immersive
19. hazard


Useful language

Expressing opinion

  • In my view …
  • My impression is that …
  • Personally, I think …

Expressing doubt

  • … seem unlikely because …
  • I think …, but I can’t be certain.
  • I find it difficult to believe that …

Speculating

  • There’s no chance …
  • I bet …
  • My guess is that …
  • I wouldn’t be surprised if …
  • I get the impression that …

Use the voice recorder.

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Complete the summary of the article you read in the lesson with the appropriate words


Watch the video about a new VR headset, the Oculus Quest, and complete the text with the missing words and phrases



From VR to MR and AR

To understand more about the Oculus’ strategic vision on VR, MR and AR, watch the 🔗talk given by Facebook’s vice-president, Andrew Bosworth.

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Read the task and record your 3-minute speech about virtual reality

Your task

Imagine that you are going to the 🔗AR, VR, MR Conference and have been asked to give a short talk about virtual reality trends in 2019–2020. Prepare a speech focusing on some trends and then express your opinion about them.

Follow the steps below:

1. Research more about the topic and make notes in the text area below. You can find plenty of information 🔗here.

2. Choose the most fascinating trends and describe them.

3. Express your opinion about them.

4. Use the words and useful language in your speech.

1. virtual reality
2. augmented reality
3. mixed reality
4. interact
5. transport
6. construct
7. dedicated
8. overlay
9. versatile
10. beacon
11. merge
12. anchor
13. overlap
14. tout
15. consumer
16. alter
17. viewfinder
18. immersive
19. hazard


Useful language

  • In my view …
  • My impression is that …
  • Personally, I think …

Expressing doubt

  • … seem unlikely because …
  • I think …, but I can’t be certain.
  • I find it difficult to believe that …

Speculating

  • There’s no chance …
  • I bet …
  • My guess is that …
  • I wouldn’t be surprised if …
  • I get the impression that …

Use the voice recorder.

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Watch the interview with Sophia the robot at the Future Investment Institute panel in Saudi Arabia. Choose the correct options


Урок Homework Курс
  • Time for a quiz
  • Our lesson route
  • The types of reality
  • Know your realities
  • VR, AR and MR compared
  • VR and AR trends
  • Trends in detail
  • Trends
  • Homework 1
  • Homework 2
  • Homework 3